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So you're developing an ActionScript 3.0 project, without using Flash components or the Flex framework, aimed at Flash Player 10. You could do it in Flash authoring, or you could do it in a third party code editor. But, did you know you can also do this in Flex Builder?
This tutorial aims to show you that Flex Builder is not just for Flex projects. It can be used for pure ActionScript 3.0 projects, without accidentally using any classes or features of the Flex framework, compiled and deployed for Flash Player 10.
Say you need to publish an ActionScript project for Flash Player 10. Developing for Flash Player 10 in Flash CS3 can be prohibitively challenging; Flash CS4 can author for Flash Player 10 by default, but you may want access to more mature code editing capabilities.
A lot of Flash or ActionScript 3.0 developers still use the Flash IDE for animation and timeline editing, which requires using the Flash authoring compiler, combined with a text editor like TextMate or UltraEdit for code editing. Other developers are creating pure ActionScript 3.0 projects with other third party applications which use the Flex compiler from the free Flex SDK.
Maybe the reason you're not already using Flex Builder for your ActionScript 3.0 projects is that you're afraid you may accidentally use a Flex framework class and increase the file size of your application unnecessarily. But there is a way around this.
Keywords
Flex, Flex Builder, Flex 3, Flex Builder 3, Flash 10, Flash Player 10, Flash 10 Player, compile, playerglobal.swc, Flex ramework, ActionScript project, ActionScript